Aircraft carrier buildings for a strategy and survival game developed by DEAD MONKEY studio. High-poly/low-poly models were created in 3ds Max and finalized in Blender. Textures were applied in Painter 3D and Krita, tested in Marmoset, and then tested in Unreal Engine 5. Most of the assets are low-poly, attempting to enhance details with simple textures suitable for 2K to 1K games. The display size for these assets is top-down.