Senior 3D Artist with 20+ years of professional experience in 3D production, with a strong focus on characters, creatures, props and real-time assets for games.
Experienced throughout the full asset production pipeline, including high-poly modeling and sculpting, retopology, low-poly modeling, UVs, baking and PBR texturing.
I work with Blender, 3ds Max, ZBrush, Substance 3D Painter, Marmoset Toolbag and Unreal Engine, and I am comfortable working within established production pipelines and collaborating with multidisciplinary teams.